Tuesday, October 29, 2013

Prototype 2:

Hey everyone. My second prototype is now ready to play. It requires flash as it's made in Stencyl.

Here is the public dropbox link to the flash game:

https://dl.dropboxusercontent.com/u/16802424/prototype2/WaterSplash.swf


And here is a short video of me playing the game: http://youtu.be/Hg1dkRBMt5o



Enjoy!

Monday, October 14, 2013

Prototype!


So my first prototype is ready to play. 
The game can be downloaded and played at: 
Just run the index.html and you should be good to go.
The game is played by typing in the words that pop up on the screen. Typing wrong will reduce your score. By achieving 10 points you complete the level!


A game playthrough is available at youtube:

However for some reason there's no sound in the screencast. If you play the game yourself you should be able to hear it.


Game Focus: Revisited

Game Focus


'Fingersplash' is a fast paced typing game, in which the player must surf waves and attain high scores at different surfbreaks. The way to do this is by typing out words and sentences before a time constraint expires which causes the player avatar to crash and fall of the waves. The most compelling aspect is that the player can play a progressive game while building an important real life skill set: typing fast and correctly. The player's experience will be about helping his avatar survive and surf through bigger and bigger waves of water. Furthermore, the game captures the excitement of learning a new skill in an intense way, and seeing the results of training/playing to get better.  The progressions are a major part of the game: the player upgrades his board (time to enter words), reputation (score multiplier) and so on.

Visuals
(I can't do this myself but the following is also the developers approach:)
The game is colorful and captures elements of the surfer  lifestyle in terms of the music, terminology in-game, purchasable upgrades and graphical design. Different stages represents different periods of time and therefore incorporate many surfing elements such as surf-rock, mavericks-theme, etc. In regards to technology, the game uses a basic JavaScript engine and run in a browser. Pixelated art is the  the primary style of graphics.

Sunday, October 6, 2013

Game Focus


Game Focus

Fingersplash (working title) is a fastpaced typing game.
The main idea of the game is that the player must surf waves and attain high scores at different surfbreaks.
The way to do this is by typing out words and sentences before a time constraint expires
which causes the player avatar to crash and fall of the waves. 

Audience
The most compelling aspect of my game is the fact that the player can play a
progressive game while building an important real life skill set: typing fast 
and correctly. The players experience will be about helping his avatar survive
and surf through bigger and bigger waves of water. 
Furthermore, the game will capture the excitement of learning a new skill in 
an intense way, and seeing the results of training/playing to get better.

Visuals
(I can't do this myself but the following is also the developers approach:)
The game should be colorful and try to capture some elements of the surfer 
lifestyle in terms of the music, terminology in-game, purchasable upgrades and 
graphical design. Different stages can represent different periods of time and therefore incorporate many surfing elements such as surf-rock, mavericks-theme, etc.
In regards to technology, the game should use a 2D engine and run in a browser. In optimal conditions, pixelated art would be as the primary style of graphics.