Fingersplash (working title) is a fastpaced typing game.
The main idea of the game is that the player must surf waves and attain high scores at different surfbreaks.
The way to do this is by typing out words and sentences before a time constraint expires
which causes the player avatar to crash and fall of the waves.
The most compelling aspect of my game is the fact that the player can play a
progressive game while building an important real life skill set: typing fast
and correctly. The players experience will be about helping his avatar survive
and surf through bigger and bigger waves of water.
Furthermore, the game will capture the excitement of learning a new skill in
an intense way, and seeing the results of training/playing to get better.
(I can't do this myself but the following is also the developers approach:)
The game should be colorful and try to capture some elements of the surfer
lifestyle in terms of the music, terminology in-game, purchasable upgrades and
graphical design. Different stages can represent different periods of time and therefore incorporate many surfing elements such as surf-rock, mavericks-theme, etc.
In regards to technology, the game should use a 2D engine and run in a browser. In optimal conditions, pixelated art would be as the primary style of graphics.